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How to integrate with UniWebView3

WWebView is a fully completed module by itself. However, if your game uses UniWebView3 for other platforms (eg. IOS, AOS), you can easily integrate UniWebView3 with the following simple steps.

This document was written based on UniWebView3 version 3.3.2 (Oct 09, 2017).

1. Install UniWebView3

If you import UniWebView3 package to your project, you can see the script files in the project panel as shown below. We will modify this script.

Of course, UniWebView3 is configured with script code that does not support Windows Unity Editor, Windows Standalone and Windows Store platform. That's why we need to modify the script files of UniWebView3.




2. Modify UniWebViewPlaceholder.cs

Open the script file located in "/Assets/UniWebView/Interface/UniWebViewPlaceholder.cs" and modify directives as shown below.

#if !UNITY_EDITOR_OSX && !UNITY_STANDALONE_OSX && !UNITY_IOS && !UNITY_ANDROID && !UNITY_EDITOR_WIN && !UNITY_STANDALONE_WIN && !UNITY_WSA

like this




3. Modify UniWebViewHelper.StreamingAssetURLForPath

Open the script file located in "/Assets/UniWebView/Script/UniWebViewHelper.cs" and add following codes in the StreamingAssetURLForPath method.

#elif UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
    return Application.streamingAssetsPath + "/" + path;
#elif UNITY_WSA
    return "ms-appx-web:///Data/StreamingAssets/" + path;

like this

4. Update Unity's Player Settings

From the Unity top menu, select "Edit/Project Settings/Player". This will show PlayerSettings window. In the inspector, expand "Other Settings" panel and add "UNIWEBVIEW3_SUPPORTED" define symbol in the "Scripting Define Symbols" field. Be sure to work on each platform's configuration.

5. Let's test it.

Finally, All the integration work is done. please run the demo examples from UniWebView3 to make sure your integration works well.









7. Supported level

WWebView exposes all interfaces of UniWebView3. However, it does not support all features of UniWebViewe3. For example, UniWebViewPlugin.Show function lets you show the webview with various effects, but the WWebView just shows up. Also, the functions such as SetShowToolbar are not supported at all.

The table below explains how well WWebView supports the functionality of UniWebView3.

Method Supported level
Init full
SetLogLevel NOT supported
Destroy full
Load partial
LoadHTMLString partial
Reload full
Stop full
GetUrl full
SetFrame full
SetPosition full
SetSize full
Show partial
Hide partial
AnimateTo NOT supported
AddJavaScript partial
EvaluateJavaScript partial
AddUrlScheme full
RemoveUrlScheme full
AddSslExceptionDomain NOT supported
RemoveSslExceptionDomain NOT supported
SetHeaderField full
SetUserAgent full
GetUserAgent full
SetAllowAutoPlay NOT supported
SetAllowInlinePlay NOT supported
SetAllowJavaScriptOpenWindow NOT supported
SetJavaScriptEnabled NOT supported
CleanCache full
ClearCookies full
SetCookie partial
GetCookie partial
ClearHttpAuthUsernamePassword NOT supported
SetBackgroundColor NOT supported
SetWebViewAlpha full
GetWebViewAlpha full
SetShowSpinnerWhileLoading NOT supported
SetSpinnerText NOT supported
CanGoBack full
CanGoForward full
GoBack full
GoForward full
SetOpenLinksInExternalBrowser NOT supported
SetHorizontalScrollBarEnabled full
SetVerticalScrollBarEnabled full
SetBouncesEnabled NOT supported
SetZoomEnabled NOT supported
SetShowToolbar NOT supported
SetToolbarDoneButtonText NOT supported
SetWebContentsDebuggingEnabled NOT supported

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Windows WebView Unity Plugin - WWebView

Asset Storehttps://www.assetstore.unity3d.com/#!/content/97395
Release Noteshttp://www.icodes.studio/2017/10/wwebview-release-notes.html

Let me introduce myself briefly. WWebView is an easy solution for integrating WebView to your windows games. You can set up a web view and embed web content in your game with less than 10 lines of code. There is also a clean and simple interface for you to interact between the game and webview. Above all, WWebView is designed to be very easy to integrate into UniWebView2.









How to integrate with UniWebview2http://www.icodes.studio/2017/10/how-to-integrate-with-uniwebview2.html

How to integrate with UniWebview3http://www.icodes.studio/2017/10/how-to-integrate-with-uniwebview3.html

Notice The native plugin was built with Visual Studio 2017.
It has been tested in Unity version 5.6.0f3, 2017.1.0f3, 2017.2.0f3 and 2017.3.0f3









Supported PlatformsEditor(Windows, x86, x64)Windows Standalone(x86, x64)Windows 10 Universal App(x86, x64, ARM)Windows 10 HoloLens(M…

WWebView - RELEASE NOTES

RELEASE NOTES - CHANGE LOG All notable changes to this project will be documented in this file.


Version 1.3.4 : Sept 20, 2018 Bug fixesWin32: Fixed a bug "Ctrl+C+V" not work.

Version 1.3.3 : Apr 8, 2018New features
A new demo "Demo2D" added.
Bug fixes
WSA: Fixed a bug "SetHeaderField" not work.
Version 1.3.2 : Dec 22, 2017Bug fixes
Following up Unity 2017.3.0Fixed flickering when the 3D demo started.
Version 1.3.1 : Dec 20, 2017New features
A new demo has been added to describe how to embed the webview in a 3D object.Win32/WSA: Added SetHeaderField method.
Version 1.3.0 : Dec 4, 2017New features
The new component "WWebView".
> Supports Unity-friendly component class for the webview.WSA: Downgrades plugin's SDK target version to 14393 from 15063.
> The minimum version is still 10240.WSA: Follow up for Unity 2017.2.0
> UnityEngine.VR.VRSettings deprecated to UnityEngine.XR.XRSettings.
> UnityEngine.WSA.Application.InvokeOnAppThread behaviour…