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WWebView Bug reporting

Please leave comments for bugs 

On track

  • I want a new bug.

Done

  • [1.3.0] Win32: Fixed an issue where the "EnableContextMenu" function called before "Load" did not work properly.
  • [1.3.0] WSA: Fixed a bug "SetUserAgent" does not work on "master" build.
  • [1.2.2] Win32: Fixed a bug that fixed size does not work.
  • [1.2.2] Editor: Fixed a problem where WebView was displayed in the wrong place.
  • [1.2.2] Editor: Fixed invalid focus when the webview hidden.
  • [1.2.2] WSA: fixed an app block on demo scene while navigating.
  • [1.2.2] Win32: fixed GetAlpha() function returns an incorrect value.
  • [1.2.2] Win32: Fixed a problem where TAB & DELETE key did not work.
  • [1.2.1] Editor: GUI Window tried to begin rendering while something else had not finished rendering! Either you have a recursive OnGUI rendering, or the previous OnGUI did not clean up properly. Assertion failed on expression: 'device.IsInsideFrame()'
  • [1.2.1] Editor: The webview closed when Unity tool window closed.
  • [1.2.1] Win32: GetCookie function can't retrieve HTTP session cookie.
  • [1.1.2] Win32: memory leak on CustomOleControlSite.cpp
  • [1.1.1] Win32: Plugin DLL load fail.
  • [1.1.0] WSA: Load fail when load a local HTML file.
  • [1.1.0] Win32+WSA: The success & failure parameter was incorrect when calling OnLoadComplete on UNIWEBVIEW2_SUPPORTED mode.

댓글

  1. eg. I've realised that when you show a WWebview, then at some point hide to return to Unity, the keyboard focus is lost. You can't write on InputFields. It looks like the focus remains on the WWebview.

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  2. eg. Win32: Tab key does not work between browser input field.

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  3. How to reproduce the bug: (Standalone build) open new scene with WWebView, click somewhere on loaded page (when you just load page and don't click on it - everything is ok) and after that load another scene - Unity disappers, you see desktop and need to click on app icon on taskbar or alt-tab to get back to Unity.

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    답글
    1. Thank you for your report. BTW, Could you please tell me your Unity & desktop OS version. I couldn't reproduce the issue on Unity 5.6.0f3 and 2017.3.0f3 with Windows 10.

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  4. Hello,

    while trying to build your sample scenes in Unity (2017.1 or 2017.3) as UWP build the following error messages popped up in the development console:
    https://i.imgur.com/XYS95or.png
    Can you tell us how to fix this, or where we might find something to help us?
    Thank you in advance.

    Peter

    답글삭제
    답글
    1. Please build your project with XAML build option.

      삭제

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Windows WebView Unity Plugin - WWebView

Asset Storehttps://www.assetstore.unity3d.com/#!/content/97395
Release Noteshttp://www.icodes.studio/2017/10/wwebview-release-notes.html

Let me introduce myself briefly. WWebView is an easy solution for integrating WebView to your windows games. You can set up a web view and embed web content in your game with less than 10 lines of code. There is also a clean and simple interface for you to interact between the game and webview. Above all, WWebView is designed to be very easy to integrate into UniWebView2.









How to integrate with UniWebview2http://www.icodes.studio/2017/10/how-to-integrate-with-uniwebview2.html

How to integrate with UniWebview3http://www.icodes.studio/2017/10/how-to-integrate-with-uniwebview3.html

Notice The native plugin was built with Visual Studio 2017.
It has been tested in Unity version 5.6.0f3, 2017.1.0f3, 2017.2.0f3 and 2017.3.0f3









Supported PlatformsEditor(Windows, x86, x64)Windows Standalone(x86, x64)Windows 10 Universal App(x86, x64, ARM)Windows 10 HoloLens(M…

How to integrate with UniWebView3

WWebView is a fully completed module by itself. However, if your game uses UniWebView3 for other platforms (eg. IOS, AOS), you can easily integrate UniWebView3 with the following simple steps.

This document was written based on UniWebView3 version 3.3.2 (Oct 09, 2017).

1. Install UniWebView3 If you import UniWebView3 package to your project, you can see the script files in the project panel as shown below. We will modify this script.

Of course, UniWebView3 is configured with script code that does not support Windows Unity Editor, Windows Standalone and Windows Store platform. That's why we need to modify the script files of UniWebView3.




2. Modify UniWebViewPlaceholder.cs Open the script file located in "/Assets/UniWebView/Interface/UniWebViewPlaceholder.cs" and modify directives as shown below.

#if !UNITY_EDITOR_OSX && !UNITY_STANDALONE_OSX && !UNITY_IOS && !UNITY_ANDROID && !UNITY_EDITOR_WIN && !UNITY_STANDALONE_WIN && !UNIT…

WWebView - RELEASE NOTES

RELEASE NOTES - CHANGE LOG All notable changes to this project will be documented in this file.


Version 1.3.4 : Sept 20, 2018 Bug fixesWin32: Fixed a bug "Ctrl+C+V" not work.

Version 1.3.3 : Apr 8, 2018New features
A new demo "Demo2D" added.
Bug fixes
WSA: Fixed a bug "SetHeaderField" not work.
Version 1.3.2 : Dec 22, 2017Bug fixes
Following up Unity 2017.3.0Fixed flickering when the 3D demo started.
Version 1.3.1 : Dec 20, 2017New features
A new demo has been added to describe how to embed the webview in a 3D object.Win32/WSA: Added SetHeaderField method.
Version 1.3.0 : Dec 4, 2017New features
The new component "WWebView".
> Supports Unity-friendly component class for the webview.WSA: Downgrades plugin's SDK target version to 14393 from 15063.
> The minimum version is still 10240.WSA: Follow up for Unity 2017.2.0
> UnityEngine.VR.VRSettings deprecated to UnityEngine.XR.XRSettings.
> UnityEngine.WSA.Application.InvokeOnAppThread behaviour…